Showing posts with label Lost Planet 3. Show all posts
Showing posts with label Lost Planet 3. Show all posts

Tuesday, January 7, 2014

Lost Planet 3 - Summer 2012 more cool screens!

Gotcha some more screens from Lost Planet 3! These were just screen caps directly out of Unreal Engine 3 (WIP shots basically) and then some from the actual retail game (you can sorta see how the post effects were setup and some changes made by Capcom for gameplay purposes). This is one of the 5 multiplayer levels I worked on originally titled "Research Lab". We actually built a portion of it as an art test for them but ended up having to scrap most of it for performance when we began proper production. The map was created by me and Ryan Kuehn. We both did everything including lighting and FX placements as well as world-building and some design elements. Most of the assets were existing ones from the Campaign that we modified. Theres a couple cool little areas I highlighted in these screens. We built this map based on 2 (I think) peices of concept art and ended up having a lot of creative freedom (which is one of the reasons I loved working on this project!)


This shot is from earlier in our process. This is the area VKE had originally done as an art test. We had to replace a lot of the cool art that Cam Klevin had made and then try to get it looking good again. You can see tons of tileable textures and the lighting is crazy bright and doesnt have the right color. Still a pretty shot though! 


Saturday, January 4, 2014

Lost Planet 3 - August 2012 some more jams!

Pulling more Lost Planet 3 screens together! Heres some shots from directly out of Unreal of a level called Extraction. The level was built Cam Kleven and myself. We both did lighting and effects placement and we ended up modeling a lot of stuff for this one also (mostly terrain, walls and rocks/ice). Lost Planet 3 by Capcom and Spark is out ow for the Xbox 360, PS3 and PC platforms.

I was primarily responsible for building this area and all the mega structures the players get to interact with here. The brief was that it was supposed to be some sort of mining level (hence Extraction) and was the only level that had anything really roughed out past a grey box. It was actually pretty cool because a lot of the large structural areas I designed and built eventually became incorporated into gameplay elements for the various MP modes that were originally just cool stuff I added in for composition, balance, and general radness! First time I saw this map being I was so proud of that! Gameplay! Woot woot!


We had an extremely tight budget for perf, so i had to use only a couple sets of assets throughout the map. Turned out pretty sweet anyway!




Friday, January 3, 2014

Lost Planet 3 - August 2012 Some sweet screen montages!

Chugging away on getting my portfolio stuff together. I pledge now to just do this stuff as I get content. going through 11 games worth of art and bad screenshots and blah is hard! Im finishing up all the Lost Planet 3 screens today. I worked on a team of about 4 dudes including me to create, from the ground up, the 6 multiplayer levels that shipped with Lost Planet 3 for the PS3, Xbox 360 and PC platforms! It was for Spark Unlinited/Capcom and it was super fun! We did 2 man teams and i ended up contributing heavily to 5 of the 6 maps. We were also in charge of builds, and getting the maps into good performance ranges on the dev kits. that meant cutting and editing like crazy.

This was the Abandoned Base map. I developed the look and feel of this level for the most part. It came with no description or real direction so I got to really go wild! I did world-building, props, prop placement, textures, fx placement, lighting, etc (all of the stuffs) along with my good friend Ryan Kuehn! These images include edits made by Spark/Capcom.


Alpha Quarry map! Ryan Greene ( I collect Ryans!) and I built this level from grey box. As it has several scenarios, we had to build a lot of custom stuff for it. I did a lot of lighting and tunnel/world building and some effects placement. These images include edits made by Spark/Capcom. 


Lots more images (including stuf from inside the editor) coming soon!