https://www.tannerellison3d.com Now defunct sketchblog. Follow me on Artstation or through my Portfolio website at https://www.tannerellison3d.com
Monday, February 3, 2014
Forza 5 - 2013 Raceday Objects Pt. 2 with wires!
A friend asked me about the wireframes on some of the many props I created for the raceday objects on Forza Motorsport 5. I sadly dont have images with wires from any of the levels out of the game engine. Below are renders from the same scene as the previous post (Forza 5 - 2013 Raceday Objects), and then the same render with the wireframes. All of the props had 3-4 LODs (level of detail models). Shown is the highest level of detail or "LOD0" which still had VERY strict triangle budgets. As I mentioned before, each asset had half to a full day to be modeled, UVd, textured, have LODs made, get imported into the engine and hen have materials made. Crazy! I will try and post wires when they are available.
Labels:
3D,
engine,
environment art,
launch title,
materials,
microsoft,
modeling,
props,
tanner ellison,
tanner j ellison,
texturing,
track art,
turn 10,
xbox one
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