You can see that the Alistar here is VERY different from the one I delivered. When they saw how wicked this one looked, they had me change his color to blue and modify some proportions to make him more cartoony. This version is my favorite though, as I love the demon look to him. I think this sculpt and polypaint took me around 3-4 days and then another 3 or 4 to get the low, bakes and textures set up and get him into maya where he could have a rig pasted into him. He will always be my favorite!
https://www.tannerellison3d.com Now defunct sketchblog. Follow me on Artstation or through my Portfolio website at https://www.tannerellison3d.com
Showing posts with label League of Legends. Show all posts
Showing posts with label League of Legends. Show all posts
Tuesday, January 14, 2014
League of Legends - 2011 Alistar Unchained Skin High-Poly Sculpt and Poly Paint
More League of Legends stuff I made for Riot Games!!!! Almost done with the LOL portion of my portfolio revamp! This is the first skin I made for Riot. And it shows (j/k, this guy is rad!). I was still in school full time, working at Valkyrie 3-4 days a week, working at a bar called The Redwood 2 nights a week and doing my radio show. It was a stressful couple months and I loved every minute of it! I was transitioning from being a student and wrangling my portfolio together to getting paid to make awesome game art, preparing to leave the service industry forever and my radio show was really taking off!
You can see that the Alistar here is VERY different from the one I delivered. When they saw how wicked this one looked, they had me change his color to blue and modify some proportions to make him more cartoony. This version is my favorite though, as I love the demon look to him. I think this sculpt and polypaint took me around 3-4 days and then another 3 or 4 to get the low, bakes and textures set up and get him into maya where he could have a rig pasted into him. He will always be my favorite!
You can see that the Alistar here is VERY different from the one I delivered. When they saw how wicked this one looked, they had me change his color to blue and modify some proportions to make him more cartoony. This version is my favorite though, as I love the demon look to him. I think this sculpt and polypaint took me around 3-4 days and then another 3 or 4 to get the low, bakes and textures set up and get him into maya where he could have a rig pasted into him. He will always be my favorite!
League of Legends - 2011 Karthus Pentakill Skin High-Poly Sculpt and Poly Paint
This was the second or third skin I made for Riot Games crazy popular game League of Legends (32 million players a month!). this was sculpted and painted in Zbrush initially. I took this sculpt and polypaint all the way to in-game model using 3D coat for the retopo, and xNormal for the bakes then PS for texturing. I think my turnaround for this dude was 6 days. He has a bunch of chainmail in some of the areas that may look a little bland, but I decided to do those in 2d insteads of 3d to save time. I really enjoyed working on the metalhead version of this character and tried to channel Eddie The Head (Iron Maiden mascot) as much as possible! Heres some cool little BPRs outta Zbrush:
Saturday, January 11, 2014
League of Legends - 2011 Pantheon Skin High-Poly Sculpt and Poly Paint
I think this may have been one of the last characters I created for League of Legends while working at Valkyrie (I did some environment stuff for the updated Twisted Treeline map after this at some point). This character is called Pantheon and has a couple different looks. I sculpted and polypainted a high-poly version of him in zBrush based on some concept art provided by Riot Games. I made a low poly and UVed him in 3dCoat. Then baked out all his maps. Drew Gamble ended up finishing off the texturing and delivering him as I was outta town on a vacation (I think?). Decided to get some nice BPR renders of my high poly work (characters and hero environment assets) from League of Legends! So heres the first one!
Labels:
3D,
art,
character art,
game art,
game artist,
League of Legends,
LOL,
materials,
Pantheon,
polypainting,
Riot Games,
sculpting,
tanner ellison,
tanner j ellison,
texturing,
ZBrush
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